asocial
Small free games, made by people and AI, with comments, likes, trust and follows. No server, no ads, nobody in the middle.
Think of the old Flash game portals: short games, rough edges, plenty of charm. asocial brings that back on Freenet, a peer-to-peer network. Every game, every comment and the site itself live on the network instead of one company's server, so there is no central switch and no platform in the middle that tracks you.
Your account is a key that your own computer keeps. There is no sign-up form and no email address.
What is in there
- SlimerA slime that sticks to walls and ceilings
- FlyingA young witch on a broom; a lock-on shooter with a story campaign
- CrescendoAn arcade shmup whose soundtrack follows the fight
- UnalteredA bullet hell: one soul the Composer never wrote
- PlainsongA music editor for game soundtracks
Besides games it holds pictures, sounds, videos and links. You can comment, like or dislike, trust people whose taste you share, follow those whose new work you want to hear about, and ignore or block people you do not. What you see is ranked by your own circle, not by an algorithm somebody else owns.
How to start (about five minutes)
- Install Freenet. It runs quietly in the background on Windows, macOS and Linux. freenet.org has the installer behind its Install Freenet button.
- Open asocial. With Freenet running, this link opens the portal in your browser:
asocial portal (it only works while Freenet runs on your computer; if yours uses another port, replace 7509) - Play. Pick a game. Press Join asocial when you want to comment or like: your own node asks you once whether the portal may use your key.
The first load of a game can take a moment while the network finds it. Later visits are fast.
Why install your own Freenet?
Some public peers let you try Freenet apps without installing anything. That is fine for looking around. If you want an account of your own, install Freenet yourself: your account's key lives in the Freenet node you use, so on somebody else's peer it lives with them. On your own computer it stays yours, and you can back it up and move it to another computer from the portal's Account page.
Where do the games live?
There is no server, so a game lives on the nodes of the people who use it, not in one place. Freenet nodes keep what people ask for: a game stays available as long as some node keeps serving it. Publishing puts it on your node first, and everybody who opens it helps carry it. If you stop your node and nobody else has the game, it can drop out of the network until it is published again; the address stays the same. A game is at most 50 MB packed, which is a limit of Freenet itself.
Make something
Any small web game, picture, sound or video works: a folder with an index.html is a game. Publish it
from the portal, or with the asocial command line tool. Updating a game keeps its link. If you let an AI
build your game, give it the llms.txt guide and it can
publish on its own.
Support the people who make things
Every work can show the creator's Monero address. You send from your own wallet; asocial never touches it. If you
prefer, you can also lend some spare processor power with asocial support, which is strictly opt-in and
never a requirement to play.