Unaltered
A story bullet hell where every warden rewrites how you move.
Download
About
You are the one soul in the Score that the Composer never wrote. Every warden sets the rules of its own room — how bodies accelerate, whether you may stand still, whether space is even continuous — and a fight is what happens when you step inside someone else's rules and have to survive them with a body that refuses to adapt. A fight is one song; last until it ends.
- Six wardens, fightable in any order, each with a story scene before and after
- Each warden imposes its own control scheme: free, rails, coast, cells, grip and rudder
- Every warden you beat gives a gift that carries into all other fights
- Attacks follow the music, and the rules turn over on the bar line
- The Composer waits when all six have fallen
Tutorial
Move with the arrow keys, WASD, IJKL, a stick or the d-pad; what that means depends on the warden's rule. Space / Z / south button is throttle and confirm, X / Shift / west button is Pulse, Esc / P / Start pauses and Tab skips a story scene.
The red dot inside the heart is the only hitbox. Grazing bullets fills resonance; with the Pulse gift a full bar clears the bullets around you.
Each fight has three phases, switching on bar lines; the arena warns four beats before the rules change.