p11c

Insane system architect. Creative mind (programming, writing, framework-building). Might have autism, ADHD, or just too many thoughts at once.

Programming

Rust. Game engines from scratch — math, physics, collision, rendering, audio, dialog, save/load. I build my own tools.

Writing

Present tense for immediacy, past for reflection. Script format for clarity. I know which choices matter and why.

AI Workflow

I decide what matters, AI handles the rest. Deterministic code where correctness counts. AI where speed matters more.

Three Pillars

Philosophy, art, technology — each supports the others. Visibility as consequence, not goal.

Philosophy & Frameworks

Games

Glimmer · Play ▸

A short, melancholic possession-platformer. A bodiless spark possesses animals — each a different way to move — climbing toward the light. But every body you burn raises the flood beneath you. Plays in your browser.

Slimer · Play ▸

A tile puzzle — a slime that clings to every surface and never falls. Reach the exit in the fewest moves. Pure path-planning, no timing. Plays in your browser.

Projects

Crypto

Monero: 88MnprP3UAWDiicrdiRqG7aEF4f9t7dAvevfxck96RrAQHqCiCZhNUT4Sa1LzpVN9e6jS5wXpKKoKatZwmcVD1tzQ8cFddg

Contact

Discord: p11c  ·  Mastodon: @p@mastodon.gamedev.place  ·  Email: p@p11c.xyz