System architect — programming, writing, framework-building. Building my own engines, my own tools, my own worlds.
Rust. Game engines from scratch — math, physics, collision, rendering, audio, dialog, save/load. I build my own tools.
Present tense for immediacy, past for reflection. Script format for clarity. I know which choices matter and why.
I decide what matters, AI handles the rest. Deterministic code where correctness counts. AI where speed matters more.
Philosophy & Frameworks
- Fiducism — trust networks instead of state
- Levels — 9-stage model of thinking, 100+ topics
- Christianity — God = Logic, every human Imago-Dei
- Harmony & Autonomy — coping strategies, political poles
- Thinking — predictive coding, consciousness
- Magic — magic as world model
Games
Small games, each built on one idea and carried as far as it goes — a possession-platformer, a clinging-slime puzzle, an adaptive-music shmup, a territory duel, an island adventure. All in your browser, all on my own engine.
A collection of fast local multiplayer minigames — grab a friend, one keyboard, no explanations needed. Published April 2026.
Tools
A minimal, fast image viewer. Crisp vector SVG rendering (sharp at any zoom, not rasterized), animated GIF playback, GPU-accelerated zoom/pan, rotate & mirror. Built on wgpu.
An open ecosystem for game music as plain-text .track files: compose in Plainsong, share parts on Trackyard, play anything with Plainaudio — all in your browser, all connected by one format.
- Viewer · Linux — x86_64 binary
- Viewer · Windows — x86_64 binary
- CargUI: Windows, Linux — GUI runner for cargo projects
- Music Tools — Plainsong, Trackyard, Plainaudio: compose, share, and play
.trackmusic
Projects
Crypto
Monero: 88MnprP3UAWDiicrdiRqG7aEF4f9t7dAvevfxck96RrAQHqCiCZhNUT4Sa1LzpVN9e6jS5wXpKKoKatZwmcVD1tzQ8cFddg
Contact
Discord: p11c · Mastodon: @p@mastodon.gamedev.place · Email: p@p11c.xyz