p11c

System architect — programming, writing, framework-building. Building my own engines, my own tools, my own worlds.

Programming

Rust. Game engines from scratch — math, physics, collision, rendering, audio, dialog, save/load. I build my own tools.

Writing

Present tense for immediacy, past for reflection. Script format for clarity. I know which choices matter and why.

AI Workflow

I decide what matters, AI handles the rest. Deterministic code where correctness counts. AI where speed matters more.

Philosophy & Frameworks

Games

All Games ▸

Small games, each built on one idea and carried as far as it goes — a possession-platformer, a clinging-slime puzzle, an adaptive-music shmup, a territory duel, an island adventure. All in your browser, all on my own engine.

🎉
Micro Party · itch.io ▸

A collection of fast local multiplayer minigames — grab a friend, one keyboard, no explanations needed. Published April 2026.

Tools

Viewer · Source ▸

A minimal, fast image viewer. Crisp vector SVG rendering (sharp at any zoom, not rasterized), animated GIF playback, GPU-accelerated zoom/pan, rotate & mirror. Built on wgpu.

Music Tools ▸

An open ecosystem for game music as plain-text .track files: compose in Plainsong, share parts on Trackyard, play anything with Plainaudio — all in your browser, all connected by one format.

Projects

Crypto

Monero: 88MnprP3UAWDiicrdiRqG7aEF4f9t7dAvevfxck96RrAQHqCiCZhNUT4Sa1LzpVN9e6jS5wXpKKoKatZwmcVD1tzQ8cFddg

Contact

Discord: p11c  ·  Mastodon: @p@mastodon.gamedev.place  ·  Email: p@p11c.xyz